Constructing Digital Game Exhibitions: Objects, Experiences, and Context
نویسندگان
چکیده
منابع مشابه
Constructing a Network of Digital Objects
Cyber Infrastructure for Network Science (CINET), is a web portal providing a computational and analytic environment for the network science researcher and educator. It uses HPC resources to service experiment execution requests. CINET provides users with not only many realistic graphs for analysis, but also a collection of graph-based algorithms to be applied. This project aims at developing a...
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Digital games are becoming popular among older adults. People who are 50+ years of age represent 29% of the gamer market in the United States (US); which is a 20% increase in comparison to their 1999 report. Digital games have become a popular activity in the lives of many older adults in Western societies and scientific studies on older adults and games go hand in hand with the increasing popu...
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For development of more convenient and useful applications, context-awareness has long been studied. This paper introduces an Android app that detects the current location, moving status, and watching status of the visitor. Our app investigates accelerometer values in order to determine moving status. With the accelerometer and orientation values our app determines the current location and watc...
متن کاملEstablishing Context of Digital Objects’ Creation, Content and Usage
The context of objects is essential for the interpretation of information entities, for establishing their authenticity as well as ensuring appropriate use. Thus, documenting the context of creation and use is an essential task in digital library and document management settings, for retrieval tasks as well as for digital preservation. Yet, context is notoriously difficult and labour-some to es...
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ژورنال
عنوان ژورنال: Arts
سال: 2018
ISSN: 2076-0752
DOI: 10.3390/arts7040103